Student Design Lab Collective Blog
Using human-centered design thinking we built a game fit for our teacher’s needs: both single-player and multi-player, fun, engaging, and easy to follow.
To make a family board game that’s fun for everyone, follow the five stages of Design Thinking: empathize, define, ideate, prototype, and test.
A bilingual tutoring program could help ESL students with their math while they get used to the English language.
Our easy-to-navigate website raises teenage awareness about skin cancer by focusing on risk factors, prevention, and screening.
We created Butterfly: a classroom organizer that speeds set up and breakdown, dramatically extending the math manipulatives lesson time.
Teens don’t pay attention to skin cancer prevention. We created a series of sport-specific videos that target athletes to wear sunscreen when training outdoors.
We created a direction-based website called “PhiloMath” to improve third-graders’ understanding of math manipulatives using instructional videos.
Introducing SprayTheRays Challenge: an interactive game where two teams of two compete to cover one teammate in sunscreen as fast as possible.
We focused on creating a manipulative game with donuts to keep students super engaged. The use of real food to teach math concepts was a major success.
Teens have little knowledge about the risks of sun damage, causing them to care less about their future health. We developed an ad strategy to change that.